Is there anyone here who actually likes 7th Sea 2e?
Most people who ran or played 7th Sea 2e report an enjoyable, distinctive swashbuckling experience. Players feel empowered by raises and narrative freedom, but GMs find the math slow, the game hard to challenge players in, and the style a big shift from other RPGs. The thread's few clear negatives (one GM who still hated it, a 3-year campaign called 'ok') are outweighed by positive table reports. 14 firsthand · 71 comments