Reflecting on my 4 year Coriolis (Third Horizon) campaign
The OP's 4-year, roughly 550-hour sandbox campaign is a clear success. It needed heavy houseruling, especially for XP and talents, and the setting is far stronger than the mechanics. Other players give mixed accounts: one praises the sandbox mystery, one left a bad year-long game (blamed on the GM, not the system), one GM has passive players, and one group switched the rules to Fate. 5 firsthand · 27 comments