What's better in Delta Green than in Call of Cthulhu?
Players and GMs who have run or played Delta Green mostly report a good experience. They like the built-in reason for the group to work together, the clear mission goals, and the lethal combat that pushes players to avoid fights. Most of the thread is a comparison with Call of Cthulhu and the praise is general, so detailed table reports are thin. The few complaints are about how deadly play is and about King in Yellow material feeling repetitive. 8 firsthand · 69 comments