Ran the Dragonbane Quickstart. My players never had a chance.
Reports on the Riddermound quickstart adventure are split. Groups that used stealth, fire and magic, or fled, survived a tough run and often enjoyed it. Groups that fought straight through, especially without a mage, got badly beaten or suffered a TPK, and many called the rooms dull and the maps cramped. 13 firsthand · 30 comments