Tabletop RPG · since 1991 · #81 most discussed

Kult

Characters uncover that reality is a false prison, facing personal horror and moral compromise in a modern setting.

Its own systemHorrorpartial successstress or sanityinvestigationbeliefs and drivestheater of the mindCampaignsNeeds a GM
6.9
Geek rating

From 25 firsthand play reports in 5 r/rpg threads. The threads alone average 7.6.

Player rating— / 10

No visitor ratings yet.

Discussion5.6 / 10

106 r/rpg posts named it, October 2023 to October 2026.

Rules weight

Medium. Hype 2.1 for its age.

Have you played it?

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What players say

At the table

Across five r/rpg threads, players and GMs of Kult: Divinity Lost describe a fiction-first horror game built on slow dread, personal torment and blurred reality. Reports range from one-shots to multi-session campaigns. Most praise the setting and tone. The PbtA rules draw more mixed reactions, and several people say the game works best when the system stays in the background.

What works

What tables struggle with

Who it suits

In players' words

The threads behind it

Each thread is rated for the play it describes, from the firsthand reports in it. Load one here or read it on Reddit.

8.2

Kult newcomer, singing its praises

Players and GMs who ran Kult: Divinity Lost mostly report atmospheric, flexible, and sometimes funny sessions, including long campaigns and one-shots. Complaints are about PbtA mechanics that feel poorly used and a risk of GMs overdoing shock value, not about the table experience being bad. 8 firsthand · 28 comments

Open on Reddit
7.5

Is Kult any good of a TTRPG?

People who have run Kult describe a bleak, character-driven horror game with a strong gnostic 'Matrix but supernatural' setting. It can be run realistic or surreal and works well with mature players. The Divinity Lost PbtA rules are called functional and better than the older editions, but they draw complaints. Few commenters give detailed session accounts, and the table-fit and edginess cautions are the main caveats. 8 firsthand · 51 comments

Open on Reddit
6.8

How is Kult Divinity Lost?

The thread is mostly setting and system opinion from readers, with only a few real play reports. Those reports are positive about the dark, character-driven play, but one GM found the material taxing to prepare, and one report is about the original edition. 3 firsthand · 48 comments

Open on Reddit
8.0

Looking into Kult: Divinity Lost — curious how it compares

The three people who actually played or ran Kult: Divinity Lost describe a fiction-first, tension-driven game. It works best with heavy roleplay, trust at the table, and loose handling of the rules. Much of the thread is abstract debate about whether it counts as PbtA, which says little about play. 3 firsthand · 19 comments

Open on Reddit
5.5

Behind the Veil: Why Kult Works

The thread is mostly a system debate about Kult: Divinity Lost's PbtA rules, and most commenters are reacting to the book or to the rules as written, not to play at their table. The few who seem to have played say the setting and tone are excellent, but the system is divisive and works best when it stays out of the way. 3 firsthand · 20 comments

Open on Reddit