I recently finished GM'ing a 3 year Mutants and Masterminds Campaign. This is my review of the system.
People who ran or played Mutants & Masterminds, including a 3-year GM and several veterans, love the flexible power-building and character creation. They say play is held back by dull combat, hard encounter design, and powers that break easily without a trustworthy group. 14 firsthand · 56 comments