GURPS or Rifts, and why?
Players who ran or played Rifts on the Palladium rules describe a wild, gonzo setting that is fun at the table, held back by messy rules and no power balance. Several longtime GMs say it runs fine with GM control, while others burned out or left for GURPS or Savage Worlds. The thread is mostly a GURPS versus Palladium comparison, and the Savage Rifts reports were ignored. 10 firsthand · 43 comments