Tabletop RPG · since 1977 · #21 most discussed

Traveller

Science-fiction adventure among the stars, with characters generated through career lifepaths, trade, and exploration, using 2d6 rolls.

2d6Sci fi2d6lifepath creationrandom generationclasslesstravel proceduresfaction playCampaignsNeeds a GM
7.1
Geek rating

From 33 firsthand play reports in 5 r/rpg threads. The threads alone average 7.7.

Player rating— / 10

No visitor ratings yet.

Discussion7.2 / 10

411 r/rpg posts named it, October 2023 to October 2026.

Rules weight

Medium. Hype 3.2 for its age.

Have you played it?

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What players say

At the table

Players mostly describe Traveller as a skill-based 2d6 game, usually Mongoose 2e, with a lifepath character creation. Reports run from a two-person duet to long campaigns of hundreds of hours. Combat is lethal, and the lifepath is the part tables split on most.

What works

What tables struggle with

Who it suits

In players' words

The threads behind it

Each thread is rated for the play it describes, from the firsthand reports in it. Load one here or read it on Reddit.

8.0

Returning to Traveller after 40 (light) years

Players and referees of both Classic and Mongoose Traveller report enjoying it. Mongoose is seen as smoother and quicker to pick up, and older adventures run almost unchanged. Complaints are mild: modern books are bulkier and pricier, the pace can slow, and combat and chargen differ in feel from Classic. 12 firsthand · 38 comments

Open on Reddit
7.5

Looking for a Sci-Fi Tabletop System: Stars Without Number? Traveller? Something Else?

People who have played Traveller, mostly Mongoose 2e, like it a lot: it's a skill-based 2d6 game with a lifepath character creation that players enjoy, and the core book is enough to run it. A few veterans find it big or dense now, and most reports are short endorsements without detailed session accounts. Much of the thread is about other games (Stars Without Number, Cities Without Number, FTL: Nomad, Cortex), which were ignored. 8 firsthand · 43 comments

Open on Reddit
7.6

Why doesn't Traveller get the love it deserves?

People who actually ran Traveller (mostly Mongoose 2e, plus Classic conversions and The New Era) report a flexible, lethal, toolbox-style sci-fi game that handles heists, mystery, horror and exploration well. The main friction is at the table: lifepath character creation, a large skill list and sprawling lore can overwhelm players, and groups that want fantasy or big HP pools bounce off it. Much of the thread is advocacy and debate about why the game is niche, which I ignored. 8 firsthand · 361 comments

Open on Reddit
8.0

I think Traveller might have just rekindled my interest in TRPGs

The OP ran Mongoose Traveller 2e as a duet and says that, apart from fiddly combat bookkeeping, it was amazing and finally worked for both of them. Other firsthand voices confirm that combat is deadly, especially with automatic weapons, and that the skill-based lifepath approach is a draw. Part of the thread is about Pendragon, which is ignored. 3 firsthand · 18 comments

Open on Reddit
6.5

Need advice on Traveller and Call of Cthulhu character generation. How to make it poit-buy system?

The thread is mostly opinion and design debate about adding point buy to Traveller and Call of Cthulhu, with very little actual play reported. The one clear Traveller account is positive: a lifepath campaign where an odd skill choice paid off, while the original poster's own random-generation sessions left their group unhappy. 2 firsthand · 51 comments

Open on Reddit